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Server Pages ​

Every server has these pages under Server in the panel sidebar. Each page needs its own permission — see Permissions & Alerts.

Console ​

  • Opens on the last 500 lines; Load older reads further back from the server's log files. A managed server's history can be read even while it is stopped, a linked server's only while it is online.
  • Find searches every log file the server kept (up to 5,000 matches).
  • Enter sends a command, ↑ / ↓ browse your history. Every command is shown with its sender — [Pano:admin] > say hello — and at most 10 can be sent per 10 seconds. A stopped managed server takes no commands.
  • Output is plain text. A server printing more than 500 lines a second has the extra lines dropped and marked.
  • console.enabled = false in the plugin's config.conf turns console capture off for that server.

Players ​

The live roster: name, UUID, ping, game mode and OP / whitelist badges, with kick, message, OP, gamemode, whitelist and ban. Pano builds the commands itself from the stored username, never from what is typed into the panel.

  • Ban: a player with a Pano account gets a Pano ban — signed out of the website and refused by every server with ban integration (see Ban Management). Anyone else goes on the server's own ban list.
  • Proxies have no OP or gamemode.
  • Without the plugin, a node pings the server instead: exact player count, up to 12 names.

Power ​

Linked serverManaged server
Start—Yes
StopThe plugin stops the server; nothing starts it againStop command, then terminate, then kill
RestartOnly with Paper / Spigot's restart-scriptStop, then start
Kill—Yes — nothing is saved

A managed server can Start with Pano and Restart after a crash (with a growing delay, up to 10 minutes). Restarting or updating a node does not stop its servers: they keep running and show an adopted badge. An adopted server takes commands through the plugin and is not restarted automatically after a crash.

Metrics ​

The plugin sends TPS, MSPT, heap, CPU and the player count every 10 seconds; the chart covers the last hour up to 30 days. A node adds the process's CPU and memory and the host's CPU, RAM and disk. Proxies report no TPS or MSPT, and Spigot no MSPT.

Plugins & mods ​

  • Installed lists what the server loaded plus the jars in its folder; new ones show Not loaded. Each jar has an on / off switch: on a managed server the node renames it to .jar.disabled and the change applies on the next start (Restart required shows until then); a linked server without a node switches it in game, on Paper, Spigot, Folia and Purpur only. The Pano plugin cannot be switched off.
  • Upload adds .jar files (up to 256 MB each) to plugins/, or mods/ on modded servers.
  • Browse opens on the most downloaded plugins and searches Modrinth, Hangar and CurseForge, filtered to this server's loader and version, with a Compatible or May not fit badge. CurseForge needs your own key in plugin-sources.
  • Updates: plugins installed through Pano show their source and Update available; Update all does them at once. Identify sources recognises other jars by their hash (Modrinth and CurseForge). A daily check raises a Plugin updates alert unless the server's Automatic update check is off.

Files ​

A file manager for the server's folder: browse, edit (files up to 256 KB), preview media, create, rename, delete, extract .zip, change permissions, upload (up to 1 GB) and download files or whole folders as a zip. Files that hold credentials are hidden, and nothing outside the folder can be reached.

Backups ​

  • Full writes one .zip; Snapshot stores only what changed since the last one. Choose Everything, Worlds only or Custom paths, and patterns to Leave out.
  • A running server is saved to disk first, so the backup is consistent.
  • Restore needs the server stopped and your password. The current worlds are saved to a pre-restore-… backup first. With only the plugin, the restore happens on the next start.
  • By default the newest 10 full backups and 24 snapshots are kept. Pinned backups are never removed.

Backups live on the node (or beside the server). Deleting a managed server or its node deletes its backups too — download the ones you want to keep.

Schedules ​

A schedule is a cron expression, a time zone and a list of tasks: Restart / Stop, a Command or a Backup. Players are warned before a stop or restart (5 minutes by default). Run now fires it at once. Schedules are run by the node, so they keep working while Pano restarts; without a node the plugin runs them.